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Friday, September 29 View Print Friendly Version
| 8:30 – 8:45 |
Welcome and introduction to GVU – Dr. James D. Foley
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| 8:45 – 8:55 |
Overview of the Symposium – Jose Zagal
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| 9:00 – 9:25 |
What is a game? – Jose Zagal
Participatory workshop activity involving the exploration of the medium of the videogame and what it means to understand games.
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| 9:30 – 9:55 |
eTV: Applications for TV and education – Dr. Janet Murray
Dr. Murray will review the work done by Georgia Tech's eTV Protoyping Group as it explores the new narrative forms emerging as TV converges with computational formats. The group works by prototyping applications on current and hypothetical platforms, using narrative material drawn from actual and planned television shows and by creating its own narratives specifically designed for interactivity. Industry partners include: Microsoft, ABC, the AFI eTV Workshop, the ITV Alliance, PBS Series POV, Texas Instruments, the History Channel, and Turner Broadcasting.
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| 10:00 – 10:45 |
Online Learning – Dr. Amy Bruckman
This talk will review the history of user-generated content on the Internet, and present current research in Electronic Learning Communities (ELC) Lab at Georgia Tech that aims to help shape this phenomenon. By drawing on work in the fields of online community design, CSCW, and CSCL, we can help design Internet-based environments conducive to collaborative learning.
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| 10:45 – 11:00 |
Coffee Break
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| 11:00 – 11:55 |
Introduction to Persuasive Games – Dr. Ian Bogost
Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools. Persuasive games are electronic games designed explicitly for persuasion, instruction, and activism.
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| 12:00 – 12:55 |
Lunch – Invited Talk: Hon. Senator of Chile - Fernando Flores
Introduction – Dr. Richard de Millo, Dean, College of Computing
Sponsored by GVU Center and The Sam Nunn School of International Affairs
Chilean Senator Fernando Flores has been leading an agenda designed to transition Chile into the digital age while facing strong opposition from certain leadership groups. His agenda has included ventures such as projects in illumination and online participatory citizen newspapers. Senator Flores will describe the successes and difficulties of these ventures together with the repercussions and significance they have for Chile as well as Latin America in general.
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| 13:00-18:00 |
Various GVU Lab Tours (+/- 30 mins each)
Meet with various faculty members and their students who will present demos of the different research projects they are currently working on.
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13:00-13:30 |
AR Façade Demo - Steven Dow (2rd Floor TSRB)
Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade, players move through a physical apartment and use gestures and speech to interact with two autonomous characters who are superimposed in a live video stream presented in the head-mounted display worn by the player.
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14:00-14:30 |
Computational Perception Laboratory - Dr. Irfan Essa (TSRB Auditorium)
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14:30-15:00 |
Learning by Design
(3rd Floor TSRB)
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15:00-15:30 |
Information Interfaces
Dr. John Stasko
(3rd Floor TSRB)
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Information Interfaces
Dr. John Stasko (3rd Floor TSRB)
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15:30-16:00 |
Collaborative Software Lab
Dr. Mark Guzdial (3rd Floor TSRB)
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Contextual Computing Lab
Dr. Thad Starner (2nd Floor TSRB)
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16:00-16:30 |
Contextual Computing Lab
Dr. Thad Starner (2nd Floor TSRB)
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Collaborative Software Lab
Dr. Mark Guzdial (3rd Floor TSRB)
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16:30-17:00 |
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Learning by Design
(3rd Floor TSRB)
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17:00-17:30 |
HCC Education Library Demo - Edward Clarkson
Web Lectures Demo - Jason Day
(TSRB Auditorium)
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17:30-18:00 |
Synaesthetic Media Lab - Dr. Ali Mazalek
(3rd Floor TSRB)
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| 18:05 - 20:00 |
Reception (TSRB First Floor Auditorium)
Welcome – Reinaldo Pascual, Partner, Kilpatrick Stockton LLP
Reception hosted by Kilpatrick Stockton LLP and Georgia Tech
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Saturday, September 30
| 8:30 – 9:25 |
Game Technologies and Serious Uses of Games – Jose Zagal
This talk will argue that videogames, as a medium, have certain affordances that can be leveraged for educational purpose. It will detail the most important of these as well as explain how videogames can intersect with online collaborative learning environments for rich educational experiences.
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| 9:30 – 9:55 |
Wikis in the Classroom – Andrea Forte
In traditional education, students are typically not involved in the production of knowledge; they read what others have written for them and they listen to what teachers have to say. Resources like textbooks often conceal from students the disciplinary practices, passion and effort that authors invest in producing texts. Open content production and wikis in particular provide an unprecedented opportunity to involve students in the intellectual work of the world. Science Online is a new project at Georgia Tech that explores the power of open content development as a learning activity using wiki tools.
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| 10:00 - 10:25 |
Tabletop Learning and Gameplay: Educational Uses of Tangible Media – Dr. Ali Mazalek
Tangible tabletop interaction platforms provide a shared space for users to engage with media applications and digital content in new ways. This talk will look at the use of emerging tangible tabletop interaction platforms multi-user gameplay and learning and will present current research in the Synaesthetic Media Lab at Georgia Tech. In particular, current work on tabletop applications for pre-kindergarden math education and tabletop role-playing will be presented.
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| 10:30 – 10:55 |
SQUEAK – Making Programming Available to Everyone – Jochen Rick
Squeak is a cross-platform freeware Smalltalk, developed by an open-source community of developers from around the world. Squeak was created to realize the vision of Alan Kay, the father of the personal computer, to make programming available to everyone. Education is a particular focus of Squeak. For many years, Squeak was used as the language for Georgia Tech's object-oriented programming course.
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| 10:55 - 11:10 |
Coffee Break
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| 11:00 – 12:30 |
Tour Aware Home - led by Mario Romero
Is it possible to create a home environment that is aware of its occupants whereabouts and activities? If we build such a home, how can it provide services to its residents that enhance their quality of life or help them to maintain independence as they age? The Aware Home Research Initiative (AHRI) is an interdisciplinary research endeavor at Georgia Tech aimed at addressing the fundamental technical, design, and social challenges presented by such questions.
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| 12:35 - 13:00 |
Closing – Jose Zagal |
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